The WebGL Showcases demonstrates the implementation of WebGL® for the iPad®.Even though WebGL is supported in iAd® as of iOS® 5.0, WebGL is not publicly available for iOS application developers, yet. As part of the WebGL Showcases application for the iPad® various WebGL examples are included.
Source code is based on Nathan de Vries‘ coding effort.
WebGL Examples
The following WebGL examples have been selected from WebGL sample applications, Chrome Experiments and GLGE Library Samples for showcase purposes based on the iPad’s OpenGL ES 2.0 performance and shader limitations:
- Aquarium, by Greggman and Human Engines
- Blob, by Henrik Rydgård
- Collectibles, by Human Engines
- Dynamic Cubemap, by Greggman
- Electric Flower, by Henrik Rydgård
- Field, by Greggman
- Fishtank, by Greggman
- Halo, by Kenneth Waters
- Imagesphere, by Greggman
- Lots-O-Images – Draw Elements, by Greggman
- Lots-O-Images – BufferData, by Greggman
- Lots-O-Images – BufferData Opaque, by Greggman
- Lots-O-Objects – Draw Elements, by Greggman
- Lots-O-Objects – Draw Elements With Alpha, by Greggman
- Lots-O-Objects – Draw Elements Multisample, by Greggman
- Multiple Views, by Greggman
- Persistence, by Greggman
- Spacerocks, by Greggman
- Flexible Toon Shading, by Greggman
- FlowerPower , by mhepekka
- Circle Game, by Shea Barton
- Sticky Thing, by Daniel Puhe
- WebGL Attractors Trip, by Iacopo Sassarini
- The Rational Keyboard, by Fritz Obermeyer
- WebGL Bookcase, by Google Data Arts Team
- Plink, by Dinahmoe
- Swiss Addresses in 3D, by Jonas Wagner
- Shaderinjection, by Paul Brunt
- MD2 models, by Paul Brunt
- Sky Fog Demo, by Paul Brunt